Realtime Costume UE5

This is in Unreal Engine. I've made the body base mesh that I used as a base for the clothes myself as usual. Everything except the kneepads, gloves, and soles of the boots I created initially in Marvelous Designer, then refined in ZBrush, textured with substance suite and PhotoShop. The model is 80,746 triangles (not including the head) it uses 3 4k texture sets with Base color, normal map, packed map (AO,metallic,roughness) and opacity for the zipper teeth which use the method of opacity and stacked strips of simple geometry the give it the illusion of depth.