Various Professional work from scan data

Some of the Texturing and Retopology work that I am allowed to show I did from scan data for 2CGVFX this is mostly for Sleepy Hollow season 3, but there's other stuff in there. Unless otherwise stated the texturing was done in Mudbox or Mari from cross polarized reference images.

This scan was textured using Mudbox and numerous CP'd reference images.

This scan was textured using Mudbox and numerous CP'd reference images.

This scan was textured using Mudbox and numerous CP'd reference images.

This scan was textured using Mudbox and numerous CP'd reference images.

Retopo done from a pre-cleaned dynamesh yielded from a laser scan.

Retopo done from a pre-cleaned dynamesh yielded from a laser scan.

Retopo done from a pre-cleaned dynamesh yielded from a laser scan.

Retopo done from a pre-cleaned dynamesh yielded from a laser scan.

Resculpting and retopology from a scan done in a multi-camera rig.

Resculpting and retopology from a scan done in a multi-camera rig.

Retopo done from a pre-cleaned dynamesh yielded from a laser scan.

Retopo done from a pre-cleaned dynamesh yielded from a laser scan.

Retopo done from a pre-cleaned dynamesh yielded from a laser scan.

Retopo done from a pre-cleaned dynamesh yielded from a laser scan.

 This type of material is exceedingly difficult to scan,  so a different technique was used as a result, namely that I rebuilt large parts of the costume in MD before retopologizing and texturing it.

This type of material is exceedingly difficult to scan, so a different technique was used as a result, namely that I rebuilt large parts of the costume in MD before retopologizing and texturing it.